Changing in the teamsmaincraft learned to read quotation marks inside quotes!
Previously, in order to rename the subject, we needed to enter Display {name: \andquot;{text: \andquot;:andquot;\NAME\andquot;} \andquot;}}
Now in Minecraft 1.14+ This command can be written in this way: {name: ‘{andquot;Textandquot;:andquot;NAMEandquot;} ‘}}
Example of the old team: Give @p Diamond {Display: {Name: \andquot;{text: \andquot;:andquot;\ Almazik \andquot;} \andquot;}}
Example of the new team: Give @p Diamond {Display: {Name: ‘{{andquot;Textandquot;:andquot;Almazikandquot;} ‘}}
It is very convenient, many tears are gone.
New teams
/Forceeloadcard /Forceload can now be made of functions and command blocks.
Forceload – a team that allows you to load the necessary chambers, regardless of how far the player is from this champ. This team is very convenient for mechanisms that should always be loaded.
Syntax
Forceload (Add | Remove) []
Forceload Remove all
forceload query []
Explanation
Add – Makes a chalc on the beginning (or cups in the beginning of the end) to the unloaded.
REMOVE – Makes Chank at the beginning (or champa in the beginning of the beginning) unloaded.
Remove all – makes all the chambers of the measurement of the command of the command unloaded.
Query – returns the number of unloaded cans in the measurement of the command execution
as a “result”;with an argument, the position returns 1 if the cup
It is unloaded.
/Teammsg /Tmn command /Teammsg allows you to send a message to all players in the performer team. T.e. If you are in the Enemy team, then entering
/Teammsg Hello everyone!
All players in the Enemy team will see this message.
If a player who is not a single team will prescribe Teammsg and any text, then the team cannot be completed. Team supports a brief version /tm
/Lootn team /Loot
Allows you to throw out objects under various conditions.
General syntax
Target:
Spawn – throws the target.
Replace – works similarly /Replaceitem. If the counter is absent,
The team will try to place all the returned elements. If the counter is greater,
than the number of elements, the remaining slots will be cleaned.
entity [] – replaces the slot range.
Block [] – replaces the slot range.
Give – inserts objects into the player’s inventory (similarly /give).
Insert – inserts elements into the container (similarly by clicking with the left mouse button).
Source:
Fish [Tool | Mainhand | Offhand] – used in the context of fisheries.
loot – used in the context of a chest chest
Kill – imitates the loss of entity.
mine [tool | Mainhand | Offhal] – imitates the loss of the block.
/Schedule/Schedule Function
Performs the function or tag of functions through a given time. A delay in functioning a function or a function of a function can only be one. If the delay is already set, it will be rewritten.
Various temporary delays (real) can be indicated: seconds (s), minutes (m), days (D)
/Schedule Function: Main 10s – will perform the specified function after 10 seconds
/Schedule Function: Main 10s – will perform the specified function in 10 minutes
/Schedule Function: Main 1D – will perform the specified function after 1 day
/Particle/Particle added new Effects
Flash
Campfire_cosy_smoke
Campfire_signal_smoke
Tagine date Tag
Piercelevel (arrow) – allows the arrow to fly through several mobs, simultaneously causing everyone damage. Similarly, the impact is pierced
Charged (crossbow) – makes the crossbow charged or discharged.
Examples
/execute as @e [type = arrow] at @s run data merge entity @s {Piercelevel: 127b, color: – 1, Damage: 100.0}
/Replaceitem Entity @a Hotbar.0 Minecraft: Crossbow {chargedProjectiles: [{id:andquot;Minecraft: Arrowandquot;,Count: 1}],Charged: 1b}
And on this beautiful note, my news is coming to an end! You can also see the list of changes in commands in Minecraft 1.13 . With you was 31Sasha31, until new meetings, while!